Index

Random Icons

Clear
None
Used for lineage spawns with no Creatures
Random Items

Tile Nodes

Dead End
Normal Shortcut
Room Exit
Leads to another room
Creature Hole
Also known as a den; where a Creature spawns and goes inside to hibernate / eat
NPC Transportation
Region Transportation
Garbage Worm
Creates a Garbage Worm
Max Health None
Stun Resistance 1
Instant Death Threshold None
Worm Grass
Worm Grass occupies this tile
Waterfall
Water will drip from this tile
Batfly Hive
Where Batflies spawn from and can enter to travel between them as if they were shortcuts

Room Tags

Shelter
Allows for hibernation and acts as a persistant storage for items within
Ancient Shelter
Larger variant of a normal Shelter with added doors and multiple room connections
Gate
A Gate Room for travelling between Regions
Swarm Room
Enables Batflies to spawn from placed Batfly Hives within the room
Performance Heavy
The Room and the Entities inside are abstractized (a state of simplified simulation) as soon as the player exits the room, as opposed to the normal behavior of adjacent rooms remaining realized (fully simulated)
Scavenger Toll / Outpost
A Scavenger Toll is defined where an outpost object is placed
Scavenger Merchant / Trader
Designates that a Scavenger will trade here
No Trackers
Key Items do not retain their tracked state when inside the room
Arena
Upon the player entering the room, exits will be blocked and Creatures will begin spawning, allowing for room exit upon killing the Creatures

Slugcats

Monk
'Easy mode' - Always spawns a Karma Flower at location of death. Initially higher reputation with most Creatures, and 0.83 lung capacity, or 1.25 with the remix option enabled. Creature spawns are modified to make for an easier experience.
Starting Room SU_C04
Starting Karma (Maximum) 1 (5)
Starts with Mark No
Maul Ability No
Food per Hibernation (Maximum) 3 (5)
Diet Standard
Lung Capacity 0.83 or 1.25
Spear Damage 0.6-0.9
Speed 1
Mass 0.95
Loudness 0.75
Visibility -0.1
Crawling Stealth 0.6
Survivor
'Normal mode' - Most Creature stats are based around the default player character having their values set to 1.0, a baseline for comparing other Slugcats and Creatures
Starting Room SU_C04
Starting Karma (Maximum) 1 (5)
Starts with Mark No
Maul Ability No
Food per Hibernation (Maximum) 4 (7)
Diet Standard
Lung Capacity 1
Spear Damage 1
Speed 1
Mass 1
Loudness 1
Visibility 0
Crawling Stealth 0.5
Hunter
'Hardmode' - Has a limited number of cycles to ascend before permanantly dying. Initially lower reputation with most Creatures, and the ability to store and retrieve an auxiliary Spear on its back. Creature spawns are modified with exclusive Creatures for a harder experience.
Starting Room LF_H01
Starting Karma (Maximum) 3 (5)
Starts with Mark Yes
Maul Ability No
Food per Hibernation (Maximum) 6 (9)
Diet Creature Corpses, & 1/4 pips from Standard Edibles
Lung Capacity 1
Spear Damage 1.25
Speed 1.2
Mass 1.12
Loudness 1.35
Visibility 0.1
Crawling Stealth 0.3
Gourmand
Heavy but slow and exhausts easily, temporarily reducing lung capacity, speed, and Spear damage until stamina is regained. May use its weight as a weapon, and craft new objects and meals by combining two items.
Starting Room SH_GOR02
Starting Karma (Maximum) 1 (5)
Starts with Mark No
Maul Ability No
Food per Hibernation (Maximum) 7 (11)
Diet Standard & 1/2 pips from Creature Corpses
Lung Capacity 1
Spear Damage 3 (0.3)
Speed 1
Mass 1.35
Loudness 1.5
Visibility 0.3
Crawling Stealth 0.2
Artificer
'Hardmode' - An Explosive double jump and stun ability, can turn certain items into an explosive counterpart, maul Creatures, and is at max agression against Scavengers
Starting Room GW_A24
Starting Karma (Maximum) 1 (1)
Starts with Mark No
Maul Ability Yes
Food per Hibernation (Maximum) 6 (9)
Diet Creature Corpses, & 1/4 pips from Standard Edibles
Lung Capacity Death after a short period of time
Spear Damage 1.25
Speed 1.2
Mass 1.12
Loudness 1.35
Visibility 0.1
Crawling Stealth 0.3
Rivulet
High agility in and out of water, with exceptional lung capacity. Pops Bubble Fruit if held while still
Starting Room DS_RIVSTART
Starting Karma (Maximum) 1 (5)
Starts with Mark Yes
Maul Ability No
Food per Hibernation (Maximum) 5 (6)
Diet Standard
Lung Capacity 6.67
Spear Damage 1
Speed 1.75
Mass 0.95
Loudness 1
Visibility 0
Crawling Stealth 0.5
Spearmaster
'Hardmode' - Generates their own Spears, and able to dual-wield them. Has no mouth to store an extra item in.
Starting Room GATE_OE_SU
Starting Karma (Maximum) 1 (5)
Starts with Mark No
Maul Ability No
Food per Hibernation (Maximum) 5 (10)
Diet Siphons Pips from living Creatures and Popcorn Plants
Lung Capacity 1
Spear Damage 1.25
Speed 1.2
Mass 0.85
Loudness 1.35
Visibility 0.1
Crawling Stealth 0.3
Saint
Fragile in every manner, has a tongue to evade enemies and better manevuer the environment
Starting Room SI_SAINTINTRO
Starting Karma (Maximum) 1 (2)
Starts with Mark N/a
Maul Ability No
Food per Hibernation (Maximum) 4 (5)
Diet Vegetarian Foods, including Eggbug & Firebug eggs
Lung Capacity 1
Spear Damage N/a
Speed 1
Mass 1
Loudness 1
Visibility 0
Crawling Stealth 0.5
Sofanthiel / Inv / ???
Meme Difficulty - Extremely punishing and unfair. Has the ability to maul Creatures, and spawns with a Singularity Bomb at the start of every cycle.
Starting Room SH_E01
Starting Karma (Maximum) 1 (5)
Starts with Mark Yes
Maul Ability Yes
Food per Hibernation (Maximum) 12 (12)
Diet Standard & 1/2 Pips from Creature Corpses
Lung Capacity 1
Spear Damage 0.6-0.9
Speed 1
Mass 1
Loudness 1
Visibility 0
Crawling Stealth 0.5
Slugpup
NPC, can spawn for Monk, Survivor, Hunter, and Gourmand after completing Gourmand's food quest or collecting a token as Survivor or Monk
Max Health 1
Stun Resistance 1
Instant Death Threshold 1

Creatures

Lizards

Green Lizard
Hefty but slow. Has the ability to charge a dash towards prey
Max Health 5
Stun Resistance 2.5
Instant Death Threshold None
Pink Lizard
Common with no special attributes
Max Health 2
Stun Resistance 1
Instant Death Threshold None
Blue Lizard
Has the ability to climb walls and has a short range tongue to pull objects towards itself
Max Health 1
Stun Resistance 0.5
Instant Death Threshold None
White Lizard
Has the ability to climb walls and also camoflauge itself while stationary, with a long range tongue
Max Health 1.8
Stun Resistance 0.9
Instant Death Threshold None
Black Lizard
Is blind, instead detecting the player by sound
Max Health 2
Stun Resistance 1
Instant Death Threshold None
Yellow Lizard
Always spawn in groups, with the hivemind like ability of communicating detected presence of the player between each other
Max Health 1.6
Stun Resistance 0.8
Instant Death Threshold None
Cyan Lizard
Has the ability to climb walls, and high agility with a rapidly deployable leap that propels them through the air, with the distance depending on time charged
Max Health 1.8
Stun Resistance 0.9
Instant Death Threshold None
Red Lizard
Very High agility, with the ability to rapidly spit globules at prey to push back and slow them. With the Remix option Alpha Red Lizards enabled, they also have a medium range tongue that can grab objects carried by the player, able to break spears that they grab
Max Health 6
Stun Resistance 3
Instant Death Threshold None
Salamander
Low agility on land and high agility in water, often acting as an ambush predator, sitting motionless at the bottom of a pool of water until prey is detected
Max Health 2
Stun Resistance 1
Instant Death Threshold None
Caramel Lizard
Has the bulkiness of a green lizard, able to charge a pounce through the air at prey, often stumbling along the way, and can spit globules like a red lizard
Max Health 5
Stun Resistance 2.5
Instant Death Threshold None
Strawberry Lizard
Low on the food chain, eating Batflies, with a long tongue it can extend to pull itself toward the grappled target
Max Health 2.4
Stun Resistance 1.2
Instant Death Threshold None
Eel Lizard
Pathetic agility on land with excellent sight and agility underwater. Can be indentified underwater by its glowing head
Max Health 1.6
Stun Resistance 0.8
Instant Death Threshold None
Train Lizard
Max Health 8
Stun Resistance 4
Instant Death Threshold None

Centipedes

Infant Centipede
May be picked up and eaten, although will shock and stun its predator if held for long enough
Max Health 1
Stun Resistance None
Instant Death Threshold 1
Infant Centipede (Alternate Form)
Cosmetic difference only, resembling what would be an 'Infant Centiwing'
Adult Centipede
Ranges from about the mass of the player to just over, therefore ranging from neutral to hostile if engaged
Max Health (Youth) 0.69-1.32
Max Health (Mature) 1.32–2.56
Stun Resistance 0.6
Instant Death Threshold None
Overgrown Centipede
Always has a significantly greater mass that the player, making it especially hostile
Max Health 2.56–12
Stun Resistance 0.6
Instant Death Threshold None
Red Centipede
'Hardmode Variant' - Similiar to an Overgrown Centipede, with a fixed size, extra health, high aggression, and highly resistant armored shells
Max Health 13.3 or ≈9.195
Stun Resistance 0.6
Instant Death Threshold None
Centiwing
Shorter in length and has the ability to fly. Neutral to the player initially but will become gradually hostile over time.
Max Health ≈2.31-3.2
Stun Resistance 0.6
Instant Death Threshold None
Aquapede
Insane underwater agility, with near-omnipotent underwater sight. Latches onto prey and shocks them to death, able to kill Leviathans if given the chance
Max Health ≈1.88-6.53
Stun Resistance 0.6
Instant Death Threshold None

The Rot / Corruption

Brother Long Legs
Detects by touch only, with lesser tentacles, cyst core, and agility
Max Health 100
Stun Resistance 2
Instant Death Threshold None
Daddy Long Legs
Detects by sound and touch only, with moderate length tentacles, cyst core, and agility
Max Health 200
Stun Resistance 200
Instant Death Threshold None
Mother Long Legs
Detects by sound and touch only, with a lower agility, extremely long tentacles, and a large cyst core
Max Health 400
Stun Resistance 4
Instant Death Threshold None
Hunter Long Legs
Detects by sound, sight, and touch, the smallest of the rot with fewer and shorter tentacles, and a hunter shaped cyst core
Max Health 50
Stun Resistance 2
Instant Death Threshold None

Spiders

Coalescipede
Small but numerous. attacking prey by swarming them and killing them if they reach a greater cumulative mass than their prey
Max Health None
Stun Resistance 0.1
Instant Death Threshold 0.1
Big Spider
A larger spider, shows its fangs before hissing and performing a short pounce at its prey
Max Health 0.6
Stun Resistance 0.5
Instant Death Threshold 1
Spitter Spider
Not as agile as a normal big spider, but compensates by stalking prey from a distance and shooting toxic needles that build up a debilitating stun on the impacted Creature, before retrieving their immobile prey
Max Health 1.1
Stun Resistance 0.6
Instant Death Threshold None
Mother Spider
The largest of the spiders, skiddish and tries to evade other Creatures, lunging at said Creature if they agitate the spider long enough or otherwise don't back down. Releases a burst of Coalescipedes upon death
Max Health 1.1
Stun Resistance 0.6
Instant Death Threshold None
White Squidcada
Aerial Creature about the size of the player, hovering and wondering aimlessly within their colonies. May be seen 'fishing' by hovering over water and letting a Leech attach themselves, flying up out of the water to consume it.
Max Health 0.8
Stun Resistance 1
Instant Death Threshold None
Black Squidcada
Squidcadas may also be grabbed by the player with both hands to leverage their wings to slow their own descent and cross large gaps
Max Health 0.8
Stun Resistance 1
Instant Death Threshold None
Snail
Charges up a pop that stuns nearby Creatures when near disliked Creatures. Can be picked up with both hands and thrown to stun nearby Creatures
Max Health 0.4
Stun Resistance 0.8
Instant Death Threshold 1
Red Leech
attaches to prey and attempts to drown them with swarms. Squidcadas actively 'fish' for and eat Leeches
Max Health None
Stun Resistance 0.1
Instant Death Threshold 0.1
Blue Leech / Sea Leech
A Longer Leech with greater mass and agility to pull down its prey
Max Health None
Stun Resistance 0.1
Instant Death Threshold 0.2
Jungle Leech
Instead of seeking to pull down and drown its prey, it instead has the ability to jump and is highly persistent in its latch ability, draining food pips from it the player periodically unless forcefully detatched
Max Health None
Stun Resistance 0.2
Instant Death Threshold 0.2
Pole Mimic
Subtly pulses to indicate its true nature, most noticable when entering a room, otherwise pulling Creatures that have grabbed them into their den. Typically found in a vertical oriention starting from the ground, although more rarely starting upside down from a roof or even horizontally.
Max Health 0.9
Stun Resistance 0.5
Instant Death Threshold 1
Monster Kelp
A leafy flexible arm that latches onto moving Creature within reach and pulls them inside their den. Can be bypassed by moving extremely slow past them.
Max Health 2.5
Stun Resistance 0.8
Instant Death Threshold None
Scavenger
Intelligent primate capable of using Rocks and Spears, trade, communication, and forming a beneficial or harmful relationship with the player
Max Health 1.1
Stun Resistance 1.3
Instant Death Threshold 1.5
Elite Scavenger
Advanced Scavenger with better weaponry, unique Vulture Masks, able to arc their throws and leap. Found mainly around the time of the Hunter, Artificer, and Spearmaster.
Max Health 2.2
Stun Resistance 1.3
Instant Death Threshold 3.5
Scavenger King
Cheiftain of all Scavengers, possessing a unique mask, Red Centipede shells as armor, the Mark of Communication, and a citizen id drone
Max Health 4
Stun Resistance 1.3
Instant Death Threshold 4
Vulture
Large aerial predator that swoops down from the air, capable of killing most land Creatures
Max Health 8.5
Stun Resistance 3.5
Instant Death Threshold None
King Vulture
A more elaborate Vulture with two retractable tusks that it uses as lazer-guided harpoons to grab and kill Creatures.
Max Health 12.5
Stun Resistance 6.5
Instant Death Threshold None
Miros Bird
Agile metallic scissor like legs and a sharp beak that grabs and kills most land Creatures. Can be temporarily blinded by Flash Bangs.
Max Health 7
Stun Resistance 2.75
Instant Death Threshold None
Miros Vulture
Rare but highly deadly, with the flying ability of a Vulture and the beak of a Miros Bird. Periodically shoots lazer-guided explosives when hurt.
Max Health 20
Stun Resistance 5
Instant Death Threshold None
Grapple Worm
Utility Creature; held in one arm to grapple onto surfaces and swing across gaps
Max Health 0.3
Stun Resistance 0.3
Instant Death Threshold 1.2
Lantern Mouse
Fragile and Skiddish Creature, often seen hanging from a roof suspended by some sort of retractable string tail. Emits light when alive.
Max Health 0.5
Stun Resistance 0.4
Instant Death Threshold 1
Rain Deer
Long Legged Deer capable of bypassing the threat of Worm Grass, attracted by and eats given Spore Puffs, upon which they lay close to the ground for the player to hitch a ride on their antlers
Max Health 200
Stun Resistance 8
Instant Death Threshold None
Eggbug
high agility, able to evade Spears thrown mid air. Drops the Eggbug Eggs that are attached to its body upon death
Max Health 0.15
Stun Resistance 0.3
Instant Death Threshold 0.7
Dropwig
Ambush Predator, climbing to and suspending itself from a roof, lying in wait to pounce Creatures that walk underneath. Often seen using objects as bait by carrying the item and dropping it upon settling onto its perch.
Max Health 0.95
Stun Resistance 0.6
Instant Death Threshold None
Adult Noodlefly
Flying worm with wings. Will extend and stiffen a flaccid needle-like tongue upon itself or its young being threatened, before lunging in attempt to skewer the assailant.
Max Health 0.4
Stun Resistance 1
Instant Death Threshold 1.2
Infant Noodlefly
Smaller Noodlefly without the ability to defend itself. Can be picked up and eaten.
Max Health 0.2
Stun Resistance 0.4
Instant Death Threshold None
Jetfish
Aquatic Creature that allows for fast traversal through water upon the player grabbing onto it. Has a fondness for Blue Fruit, increasing reputation upon feeding. May harass disliked Creatures and even drown them.
Max Health 0.95
Stun Resistance 0.9
Instant Death Threshold 1
Leviathan
Large mechanical Eel-like Creature that hangs out in large bodies of water and consumes prey with its inescapable mouth
Max Health 1,000
Stun Resistance 1,000
Instant Death Threshold None
Overseer
Purposed organism for the Iterators for use of reconnaissance and survelliance outside their Cans. Often seen projecting images and helping guide the player.
Max Health 0.9
Stun Resistance 0.5
Instant Death Threshold 1
Firebug
Similiar to the Eggbug, although will viciously latch onto and kill any Creature that attacks its eggs.
Max Health 1.4
Stun Resistance 1.3
Instant Death Threshold 4
Inspector
Purposed organism contained within an Iterator superstructure, mean't to defend other purposed organisms and attack any hostile foreign threats
Max Health 1
Stun Resistance 5
Instant Death Threshold None
Yeek
Frog Creature that can perform a large vertical leap, and may be held with both hands for the player to control and use these leaps. Found in OE and in the western most areas of LF & SB as Saint.
Max Health 0.5
Stun Resistance 0.2
Instant Death Threshold 1
Batfly
Weak flying prey that can be killed by a thrown Rock or Skewered by a Spear to retrieve several at once
Max Health None
Stun Resistance 0.2
Instant Death Threshold 0.15

Creature Attributes

Pre-Cycle
Spawns during a Pre-Cycle only
Night
Spawn during Night only, for areas with an applicable day / night cycle
Ignore Cycle
Spawns at the start of the cycle normally, but does not attempt to hibernate at the end of a cycle, typically in areas / regions that do not have the normal rain threat
Tentacle Immune
(Unused in-game) Cannot be grabbed by Worm Grass or Rot Creatures
Alternate Form
Modifies the standard attributes of certain Creatures to a predefined state, often cosmetic only
Lava Safe
Does not take damage when in contact with death acid / void fluid
Void Sea
Creature becomes Lava Safe and for applicable Creatures, gives them a golden appearance and icon
Winter
Applies a snow-like effect and palette change to predefined Creatures

Placed Objects


Placed Creatures

Jellyfish
Giant Jellyfish
Stationary
Max Health 2
Stun Resistance 0.6
Instant Death Threshold None
Stowaway
Ambush Predator
Max Health 0.8
Stun Resistance 2
Instant Death Threshold None
Guardian
Max Health 10,000,000
Stun Resistance 10,000,000
Instant Death Threshold None
HR Guardian
Vulture Grub
Max Health 0.3
Stun Resistance 0.3
Instant Death Threshold 0.6
Dead Vulture Grub
Hazer
Max Health 0.3
Stun Resistance 0.3
Instant Death Threshold 0.6
Dead Hazer
Ghost Spot / Echo
Defines where an Echo is placed

Consumable

Dandelion Peach
Gooieduck
Lilypuck
Glow Weed
Blue Fruit / Dangle Fruit
Karma Flower
Mushroom
Slime Mold
Bubble Fruit
Bubble Grass / Bubble Weed
Bee Hive
Batnip / Fly Lure
Cherrybomb / Firecracker Plant
Flashbang
Spore Puff
Lantern
Pearl (Misc)
Rubbish
Grenade / Scavenger Bomb

Non-Consumable

Popcorn Plant
Noodlefly Egg
Spear
Explosive Spear
Vulture Mask
Moon's Cloak
Found in MS_FARSIDE as Survivor, Monk, and Hunter, and is worn by Looks to the Moon automatically during Rivulet and Saint

Collectable Tokens

Arena Region Maps
Creature / Objects
Arena Character
Safari Region
Developer Commentary Token

Broadcasts

CC
DM
DS
GW
HI
LM
SB
SH
SI
Pre-Pebbles Broadcast
Post-Pebbles Broadcast

Pearls

broadcastMisc
cc
cl
dm
ds
gw
hi
lc
lc_second
lf_bottom
lf_west
misc
misc2
ms
oe
pebblespearl (moon)
pebblespearl (2)
pebblespearl (3)
red_stomach
rivulet_stomach
rm
sb_filtration
sb_ravine
sh
si_chat3
si_chat4
si_chat5
si_top
si_west
sl_bridge
cl_chimney
sl_moon
spearmasterpearl
su_filt
SU
Outskirts; SU_
UW
The Exterior, The Wall; UW_H01
VS
Pipeyard; VS_C03

Mechanical Objects

Karma Shrine
A Karma symbol that provides max karma when in front of, emitting particles
Scavenger Outpost
A painted Rain Deer skull on a pike with Pearls hanging from the antlers
Trade Outpost
Scavenger Treasury
A random trove of Pearls, Lanterns, Grenades, Spears, and Explosive Spears that respawn every cycle
Coral Stem
A length of climbable rope attached to a wall at one end and freely floating on the other, consisting of bone colored segments with blue glowing lights that taper off in size, and a puff of mycelia at the tip of the end segment
Coral Stem with Neurons
A Coral Stem accompanied by a short free floating Coral Neuron
Coral Neuron
A length of thin red spine like climbable rope with numerous red hairs tapering off to thin blue tips. Can either be a rather long segment attached to a wall at one end and free floating at the other, or a shorter freely suspended segment that gravitates backs towards a single point upon being impacted
Coral Circuit
A suspended red brittle lattice with several organisms contained within that reconstruct it upon being shattered into pieces upon contact with outside objects, which can be partially climbed on to manuever oneself
Zap Coil
Resizable rectangle of electric coils, that glow blue when active and shock objects that come in contact with it, emitting a loud violent discharge that kills the player and quickly propels objects away
Gravity Disruptor
Swirling Distortion effect that pulls in and repels nearby objects within its radius
Neuron Fly Spawner
Spawns Neuron Flies
Corruption
A stationary lump of cysts that pull in nearby Creatures like Worm Grass when in physical contact, with short hanging tentacles that can grab Creatures and pull them towards the cysts to be consumed
Corruption Tube
A length of climbable rope, does not attack the player
Stuck Daddy
An immobile Daddy Long Legs like cyst, attached to nearby surfaces with tentacles
Rot Fly Paper
A harmless and inactive variant of Corruption with several Neuron Flies attached to their tentacles
Centipede Attractor
Attracts nearby Centipedes towards the area inside of the radius
Super Jump Instruction / Pounce Tutorial
Hologram illustrating how to perform a pounce maneuver
Projected Image Position
Overseer Projected Holograms
No Spear Stick Zone
Prevents Spears from sticking into walls within a defined radius. Also stops Saint's tongue and Tube Worms from grappling onto surfaces after a short period
Scavenger Trade Instruction
Projection of Slugcat giving a Pearl to a Scavenger in exchange for passage, as seen in GW_A22
Player Pushback
Multiplayer Item
Broken Shelter Water Level
The water level within a flooding shelter during a Pre-Cycle
Reliable Iggy (Overseer) Direction
No Leviathan Stranding Zone
Vine
A climbable length of rope, found in OE
Filter
A resizable circle that hides objects from appearing within its radius for selected Slugcats
MS Artery Push

Decorative Objects

Projected Stars
Array of blue holograms and geometry that are projected within Iterator Superstructures
Deep Processing
Unknown
Energy Swirl
Visual effect seen inside of an active Rarefaction Cell Core
Lightning Machine
Harmless intermittent visual strikes of green lightning
Sky Dandelion
A field of Sky Dandelion particles
Void Spawn Egg
Lantern On Stick
A Lantern on a pike, providing illumination, and heat as Saint
Rainbow
Snow Source
Death Fall Focus
Cell Distortion
Visual bubble distortion and fractalization
Local Blizzard
Hanging Pearls
A Collection of hanging strings with Pearls attached to them at various points
Shelter Label
Shortcut Label for a Shelter
Hidden Shortcut Label
Overrides the appearance of any present shortcut label
Ancient Shelter Label
Shorcut Label for an Ancient Shelter
Blinking Flower
Flowers that close when approached, found in OE and UG
Germinator
OE Sphere
The large purple and brown bulbs with a glowing orange center, seen in many of the rooms of OE within the background
Superstructure Fuses
A resizable metal grid of socket-like indents
Wall Mycelia
Light Source
Light Fixture
Spot Light
Corruption Darkness
SS Light Rod
Dead Popcorn Plant
Cosmetic Slime Mold
Cosmetic Slime Mold 2
Custom Decal
Insect Group
Dead Token Stalk
Light Beam
Fairy Particle Settings
Day Night Settings
Steam Pipe
Wall Steamer